EDIT (by bestcheater): If you haven’t already entered the Street Giveaway Competition below then do so! Competition will end quite soon.
Now available, Autobot Version 7.6
7.6 EXE ZIP
2F9BD0748E014D67D3C26076BBD1DDBE
7.6 EXE
FBC3B31B1EA07977B59CDA79D0F8821B
New Features 7.6: Street scanner now pimps out async io like it should . It gets 32 or so completed queries a second now. Its a lot faster. It can go even faster, but now the server gets mad at me and shuts me down and I have “forcibly closed down by the host” errors. If you get that, you need to make it go slower. This version doesn’t make it go slower as a config for the user yet. Look for 7.6.1 in the near future.
New Features 7.5: Street Scanner now uses asynch io. Its supposed to be better than the approach I used. it doesn’t seem much faster for me tho. Let me know how it goes. Also, the parse thing now takes google map coordinates as well as wireshark copies. So you can use googlemaps and get the coords for your box.
Bug fixed: that stadium in the build bot is fixed, I think.
Not bug fixed: still can’t get logged in as or select opponents with spaces in names even with all the easy to implement suggestions I’ve been given. ๐ฆ
7.0 Notes
In street searcher, you can now search on a particular username to find roads in the list that are owned by a particular person. Pretty handy for recovering from a BANNING…. it puts the streets it finds in the MARK list. I’ve had to write them down manually, but its a small price to pay for getting back those sweet streets.
Note: I have had some threading trouble with the damn thread unsafe data grid control so if it crashes when you click the grid when the scanner is running, know that I am aware of the issue and have thought ALOT about different approaches to solving it, and haven’t come up with a good solution yet. If one of you geniuses out there knows what I can do to to prevent this race condition, please ridicule me in public, then help out a noob (me)! Also note the code in this version is not my best idea at this point. I thought of a better way of managing the individual thread street lists (each have its own list instead of locking on a single list) which might improve performance. I haven’t written that yet and its Friday and I wanted this out there for the weekend.
Also, improvements to build bot include the addition of “pause” functionality for getting dozers, bonus cards, and hazards. Just type the word “pause” in the combobox associated with the event you want to pause on, and the bot will pause and let you manually deal with either through the buttons on the bottom of the buildbot form or in the browser. I also added exception handling to those bottom buttons so a bad response from the server wont cause unhanded exception errors.
There’s probably more in there, but I forget now.
Happy BOT’ing.
Oh and my comment on HASBRO’s OPEN LETTER
Seriously Hasbro, I could understand the NOOBISHNESS of this game if you weren’t a major game publisher. But you are a big company with big, well respected brands who’s histories stretch back almost a century. You shouldn’t risk public goodwill on half baked promo’s like this. And furthermore, the main problems with this game wouldn’t have required much more attention to detail or money to prevent. But your apology is accepted, provisionally. Please continue to improve the game, fix bugs, and address the issues that remain. Of particular problem now is the lack of decent streets to buy. Banned accounts have hundreds (individually) and thousands (collectively) of the best streets in the world locked up, and the 1-week auto-accept of offers seems broken, as well as the two-week auto sell back. These need to implemented and/or fixed ASAP.
-1stPl4ce
Winner of The First Monopoly City Streets Online Marketing Experiment. ๐